VITTORIO BELLINELLO
GAME DESIGNER
I'm a game design student at Breda University of Applied Sciences. I'm a flexible designer but particularly passionate about polished and fun moment-to-moment gameplay. Check out my portfolio and see some of the projects I've worked on!
PIZZAPOCALYPSE - 2024

GAME DESIGNER
3D Platformer / Steam / ~12 Weeks
RESPONSIBILITY HIGHLIGHTS:
Master your pizza tool-set to traverse a corporation-ridden city and make a delivery to those in need in this cartoony 3D platformer!
• Maintaining consistent design ideas in all aspects of the project.
• Concepting and implementing the player's move-set, controls, and camera. Playtesting, iterating, and fine-tuning character metrics
• Close collaboration with our animator and implementation of the custom animations in Unreal's Animation Blueprint.
• QA testing and numerous bug fixes.

DGA 2024 Nominated - Best Student Game
28K+ Downloads - 150+ Reviews, 98% Positive
BUAS Awards 2024 - Best Game, Best Design, Best Art
GDWC 2024 Finalist - Best Student Game


GRAPPLE CAR - 2026
PERSONAL SOLO PROJECT


A car with a grappling hook! Twist and turn with tight driving controls. Beat time trials to customize your car, and race for a spot at the timed global online leaderboards.
Racing / Steam / Ongoing development
RESPONSIBILITY HIGHLIGHTS:
• Designing, prototyping, and iterating on the initial game concept
• Defining project scope and deliverables.
• Implementing all game systems, including leaderboards, car customization, and all UI.
• Developed car driving behavior from scratch on blueprints.
• Track design and set dressing.
• Playtesting, iterating, and QA on all aspects of the game.
• Creation of all graphical assets and game marketing.



CHUNS - 2023
SOLO PROJECT

A twin-stick shooter with a fun twist: Utilize enemy's bodies as weapons in this tightly-packed, fast-paced twin-stick shooter chess-like with fun visuals and an original soundtrack.
Twin-stick shooter / Itch.io / 8 Weeks
RESPONSIBILITY HIGHLIGHTS:
• Designing the initial game concept and defining project scope.
• Prototyping various mechanics and systems.
• Implementing and balancing various game systems such as ammo, health, and AI behavior.
• Handcrafting 50 enemy waves and 14 enemy types.
• Developing customizable enemy AI with grid-based, chess-like pathfinding.
• Developing a modular and customizable weapon system.
• Playtesting, iterating, and QA on all aspects of the game.

SMASH BALLS - 2023
GAME DESIGNER
RESPONSIBILITY HIGHLIGHTS:

• Maintaining consistent design ideas in all aspects of the project, ensuring the mechanics and systems support the game's intended player experience.
• Concepting, documenting, and implementing the level mechanics and underlying game systems like rounds and points tracking.
• Working with programmers to implement and fine-tune game systems
• Helping ensure assets provide clear visibility and support gameplay.
• QA testing and numerous bug fixes.
BUAS Awards 2023 - Best Design


Face off against your friends in this frenetic platform fighter with a unique movement mechanic that puts a thrilling spin on the genre!
Couch Versus Platform Fighter / Itch.io / ~8 Weeks
