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VITTORIO BELLINELLO

GAME DESIGNER

I'm a game design student at Breda University of Applied Sciences. I'm a flexible designer but particularly passionate about polished and fun moment-to-moment gameplay. Check out my portfolio and see some of the projects I've worked on!

PIZZAPOCALYPSE - 2024

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GAME DESIGNER

3D Platformer / Steam / ~12 Weeks

RESPONSIBILITY HIGHLIGHTS:

Master your pizza tool-set to traverse a corporation-ridden city and make a delivery to those in need in this cartoony 3D platformer!

• Maintaining consistent design ideas in all aspects of the project.
• Concepting and implementing the player's move-set, controls, and camera. Playtesting, iterating, and fine-tuning character metrics
• Close collaboration with our animator and implementation of the custom animations in Unreal's Animation Blueprint.

• QA testing and numerous bug fixes.

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DGA 2024 Nominated - Best Student Game

28K+ Downloads - 150+ Reviews, 98% Positive

BUAS Awards 2024 - Best Game, Best Design, Best Art

GDWC 2024 Finalist - Best Student Game

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GRAPPLE CAR - 2026

PERSONAL SOLO PROJECT

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A car with a grappling hook! Twist and turn with tight driving controls. Beat time trials to customize your car, and race for a spot at the timed global online leaderboards.

Racing / Steam / Ongoing development

RESPONSIBILITY HIGHLIGHTS:

• Designing, prototyping, and iterating on the initial game concept

• Defining project scope and deliverables.

• Implementing all game systems, including leaderboards, car customization, and all UI.

• Developed car driving behavior from scratch on blueprints.

• Track design and set dressing.

• Playtesting, iterating, and QA on all aspects of the game.

• Creation of all graphical assets and game marketing.

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WIP
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CHUNS - 2023

SOLO PROJECT

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A twin-stick shooter with a fun twist: Utilize enemy's bodies as weapons in this tightly-packed, fast-paced twin-stick shooter chess-like with fun visuals and an original soundtrack.

Twin-stick shooter / Itch.io / 8 Weeks

RESPONSIBILITY HIGHLIGHTS:

• Designing the initial game concept and defining project scope.

• Prototyping various mechanics and systems.

• Implementing and balancing various game systems such as ammo, health, and AI behavior.
• Handcrafting 50 enemy waves and 14 enemy types.
• Developing customizable enemy AI with grid-based, chess-like pathfinding.
• Developing a modular and customizable weapon system.

• Playtesting, iterating, and QA on all aspects of the game.

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SMASH BALLS - 2023

GAME DESIGNER

RESPONSIBILITY HIGHLIGHTS:

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• Maintaining consistent design ideas in all aspects of the project, ensuring the mechanics and systems support the game's intended player experience.

• Concepting, documenting, and implementing the level mechanics and underlying game systems like rounds and points tracking.

• Working with programmers to implement and fine-tune game systems

• Helping ensure assets provide clear visibility and support gameplay.

• QA testing and numerous bug fixes.

BUAS Awards 2023 - Best Design

WIP
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Face off against your friends in this frenetic platform fighter with a unique movement mechanic that puts a thrilling spin on the genre!

Couch Versus Platform Fighter / Itch.io / ~8 Weeks

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OTHER PROJECTS AND GAME JAMS

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