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VITTORIO BELLINELLO

GAME DESIGNER

Game Designer working at newcomer indie studio Monkey Strike Games, currently working on our first commercial release! I'm a flexible designer but particularly passionate about polished and fun moment-to-moment gameplay. Check out my portfolio and see some of the projects I've worked on!

PIZZAPOCALYPSE 2 - 2026

GAME DESIGNER

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A 3D platformer with a pizza moveset that's accessible & engaging to all skill levels! Explore different countries, and put a stop to the evil corporation ruining Pizza!

3D Platformer / ~25 People / Ongoing development

RESPONSIBILITY HIGHLIGHTS:

• Responsibility over concepting and implementing the player's move-set and controls.

• Playtesting, iterating, and fine-tuning character metrics.
• Close collaboration with the animation team and implementation/blending animations using Unreal's Animation Toolset.

• Concepting and implementing various enemies and level mechanics, including a physics-based drivable vehicle.

• QA testing and bug fixing throughout the project.

WIP
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GRAPPLE CAR - 2026

PERSONAL SOLO PROJECT

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A car with a grappling hook! Twist and turn with tight driving controls. Beat time trials to customize your car, and race for a spot at the timed global online leaderboards.

Racing / Steam / Ongoing development

RESPONSIBILITY HIGHLIGHTS:

• Designing, prototyping, and iterating on the initial game concept

• Defining project scope and deliverables.

• Implementing all game systems, including leaderboards, car customization, and all UI.

• Developed car driving behavior from scratch with Unreal Blueprints.

• Track design and set dressing.

• Playtesting, iterating, and QA on all aspects of the game.

• Creation of all graphical assets and game marketing.

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DRINK UP, COWBOY! - 2026

GAME DESIGNER

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A roguelike cowboy bartending game where you use your trusty revolver to make drinks, and take out troublemakers! Use your hard-earned cash to upgrade your skills and customize your saloon!

Bartending Shooter / ~10 People / Ongoing development

RESPONSIBILITY HIGHLIGHTS:

• Concepting and implementing moment-to-moment gameplay interactions such as shooting, picking up, and throwing objects.

• Adding game juice, animations, and feedback to all actions in the game so even basic interactions feel satisfying and meaty.

• Implementing upgrades and meta-progression systems.

• Implementation of a customer management system to balance difficulty levels dynamically throughout the playthrough.

• Composing and arranging of the game's soundtrack.

Rising Tide Challenge 2 Winner - Top 10 Placement

WIP
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PIZZAPOCALYPSE - 2024

GAME DESIGNER & DESIGN LEAD

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Master your pizza tool-set to traverse a corporation-ridden city and make a delivery to those in need in this cartoony 3D platformer!

3D Platformer / Steam / ~12 Weeks

RESPONSIBILITY HIGHLIGHTS:

• Maintaining consistent design ideas in all aspects of the project.
• Concepting and implementing the player's move-set, controls, and camera. Playtesting, iterating, and fine-tuning character metrics
• Close collaboration with our animator and implementation of the custom animations in Unreal's Animation Blueprint.

47K+ Downloads - 270+ Reviews, 96% Positive

The Rookies 2025 Finalist - Game of the Year

DGA 2024 Nominated - Best Student Game

GDWC 2024 Finalist - Best Student Game

BUAS Awards 2024 - Best Game, Best Design, Best Art

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A twin-stick shooter with a fun twist: Utilize enemy's bodies as weapons in this tightly-packed, fast-paced twin-stick shooter chess-like with fun visuals and an original soundtrack.

Twin-stick shooter / Solo Project / 8 Weeks

RESPONSIBILITY HIGHLIGHTS:

• Designing the initial game concept and defining project scope.

• Prototyping various mechanics and systems.

• Implementing and balancing various game systems such as ammo, health, and AI behavior.
• Handcrafting 50 enemy waves and 14 enemy types.
• Developing customizable enemy AI with grid-based, chess-like pathfinding.
• Developing a modular and customizable weapon system.

• Playtesting, iterating, and QA on all aspects of the game.

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CHUNS - 2023

SOLO PROJECT

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DREADTOME - 2025

GAME DESIGNER

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Fight enemies with unique environmental combat in a corrupt and hostile library with the task of extracting forbidden knowledge from its tomes.

First Person Shooter / 23 People / ~24 Weeks

RESPONSIBILITY HIGHLIGHTS:

• Prototyping, implementing, and iterating on many of the player-related mechanics, such as the repulsion ability and weapon.

• Implementing and integrating first-person animations utilizing a modular Unreal Animation Blueprint system.

• Guiding artwork on the player's weapon and arms.

• Design and functionality of much of the player's HUD.

• Many level hazards and mechanics, including a dynamic collectible and pickup system.

GDWC 2025 Top 5 - Best Student Game

BUAS Awards 2025 - Best Design, Best Art

The Rookies 2025 Draft Selection - Game of the Year

11K+ Downloads - 190+ Reviews, 93% Positive

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SMASH BALLS- 2023

GAME DESIGNER & DESIGN LEAD

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Face off against your friends in this frenetic platform fighter with a unique movement mechanic that puts a thrilling spin on the genre!

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Couch Versus Platform Fighter / 14 People / ~8 Weeks

RESPONSIBILITY HIGHLIGHTS:

• Maintaining consistent design ideas in all aspects of the project, ensuring the mechanics and systems support the game's intended player experience.

• Concepting, documenting, and implementing the level mechanics and underlying game systems like rounds and points tracking.

• Working with programmers to implement and fine-tune game systems

• Helping ensure art assets provide clear visibility and support gameplay.

BUAS Awards 2023 - Best Design

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OTHER PROJECTS AND GAME JAMS

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